

The katana is usually described as an extremely durable and extremely powerful sword whose design and creation use techniques simply superior the European sword making. I (probably) won’t settle the controversy for anyone, but it is possible to bring this iconic weapon into 5e without either breaking the game or doing it an injustice.īefore we get into the blending of 5e and the katana, it’s worth taking a brief look at the details of the debate for those unfamiliar. If you want to propose stats for this sword in 5e, you’ll probably end up debating every aspect of its potential damage, its history, its composition, sword smithing, battle tactics, the philosophy of combat, and probably even the nature of sharpness itself. Still, there’s plenty of room for homebrew, and so fans of the weapon will often try to write stats for it in their games.īut where homebrew starts, so do the arguments. Though it has captured the imaginations of millions, the katana has never been officially included in the game, though it probably should have been. The katana’s fame has led many who admire it to try to wield it in the world of 5e. The debate rages on and is probably best left to historical martial arts experts.

The katana’s aesthetics, whatever else you may say about the sword, are excellent, and people do have a lot else to say about the sword.ĭie-hard fans of the blade will often cite the katana as simply being a superior weapon, capable of outperforming similar European swords when it comes to cutting through objects.Īnd of course, there will be those who object and say that even the common longsword was capable of doing a better job than a katana. It’s difficult to pin down exactly what makes katanas such an iconic weapon, but many would point to the barely there yet elegant curve in the blade or the thick chisel tip. Many love them, some believe they don’t deserve the love, and everyone’s heard of them.
